Showing posts with label GI Joe. Show all posts
Showing posts with label GI Joe. Show all posts

Tuesday 13 August 2024

G.I Joe: The Movie: Duke's death scene restored (VIDEO)

This past weekend, at Transformers convention TFNation 2024, the Mapes brother held a panel showcasing audio from various dialogue recording sessions for Transformers and GI Joe.  At this panel, they debuted the original audio track for Duke's death scene in G.I Joe: The Movie, famously overdubbed for the movie's release, as a reaction to the backlash over Optimus Prime's death in The Transformers: The Movie.

Video of the restored scene, as well as audio from a scripted, but ultimately unproduced funeral scene, is available to view below.  Accompanied by an introduction from movie writer Buzz Dixon.


If the YouTube video is restricted in your region, follow the link to view directly on TFNation's website

To read the full G.I Joe: The Movie script, head to G.I Joe, Part 2


Monday 12 February 2024

G.I Joe: Over 500 model sheets

With thanks to Aquantis Trading Center, the Archive now hosts over 500 model sheets for G.I Joe. Covering most episodes of the series, as well as some of the post-cartoon 1987 characters.

To view M.A.S.S Device, Revenge of Cobra and Season 1 models, head to G.I. Joe, Part 1

For Season 2 and 1987 models, head to G.I. Joe, Part 2



Monday 25 December 2023

2023 Year in Review

2023 was an interesting year for the Sunbow Marvel Archive. Thanks to the various contributors, material from a wider variety of shows is now available and also helped in demystifying a series that has previously been considered "lost media."

In terms of general organisation, the website has been streamlined to collect the material for 24 shows on 6 pages.

For Transformers, the march towards series completion continued with full or partial storyboards for another 10 episodes, over 100 audition sheets from voice director Wally Burr's collection, plus various model sheets, backgrounds and the script for The Killing Jar.

The biggest Transformers-related item saw release in August. Three years since it was found by Flint Dille and scanned by Jim Sorenson, the very first script for The Transformers: The Movie is available to the public.

G.I Joe saw its first newly-revealed scripts in over a decade, with Flint Dille's Skeletons In The Closet and Doug Booth's My Favorite Things

An unexpected surprise came in the form of over a dozen My Little Pony storyboard sets, sold from the estate of artist Wendell Washer. Including the first special Rescue At Midnight Castle and a selection of episodes from the main series, spanning from the first episode Ghost Of Paradise Estate to the final one The Prince And The Ponies.

Beyond paper material, a selection of dialogue reels from various Marvel Productions' series came to light. Among them was audio from The Young Astronauts, Marvel's ill-fated series about space exploration that was cancelled in mid-production due to the Challenger shuttle explosion. The reels covered dialogue for the episode Ghost Ship, as well as auditions for the series narrator, featuring a who's who of 1980s voice actors.

 




With 2024 marking the 40th anniversaries of Transformers, Muppet Babies and My Little Pony making their television debuts, who knows what untold stories will be uncovered in the year ahead.





Wednesday 6 December 2023

G.I Joe: Skeletons In The Closet script

Newly uploaded to the Archive is another item originating from Flint Dille's storage: his third GI Joe script, Skeletons In The Closet

Read the script at G.I Joe Part 1 and compare to the episode linked below as we delve into the origin of Destro, Lady Jaye's family tree and...The Evil That Lies Within?





Thursday 4 November 2021

November 2021 Update

870108 Visionaries: Knights Of The Magical Light

With thanks to the Mapes brothers, the archive now hosts the following material for Visionaries:

  • The show bible
  • 3 unproduced scripts by Flint Dille, for an intended 5-part miniseries (later cut down and adapted to three parts)
Produced scripts for
  • The Age Of Magic Begins
  • The Dark Hand Of Treachery
  • Quest For The Dragon's Eye
  • The Overthrow Of Merklynn
  • Trail Of The Three Wizards
  • Honor Among Thieves



Website update

Site maintenance update affecting the following pages:

MP 600 GI Joe part 1 

MP 600 GI Joe part 2

MP 700 The Transformers part 1

MP 700 The Transformers Part 2

MP 900 Defenders Of The Earth

For ease of navigation and page loading.  All episodes of the above shows that have been officially released on YouTube - by Hasbro and King Features Entertainment respectively - will be linked via central playlists for each season or miniseries.  Where possible, these playlists will be maintained in production order.

Thursday 30 January 2020

January 2020 update


Happy 2020 to all viewers!  The archive is kicking off the year strong with...

MP 4034 The Transformers The Movie

Thanks to contributor Avon - the archive now hosts all 31 storyboard sequences for the movie.  As such, the existing draft scripts and lists of cut scenes have been collected with the storyboards into a new dedicated page for the movie (accessed from the Productions link on the right).

MP 900 Defenders Of The Earth

The official YouTube channel for King Features Entertainment (owners of DoE and the newspaper strip characters that comprise it) is uploading the show for free, episode-by-episode.  For episodes that have scripts or storyboards available, the videos will be directly linked once they have been uploaded.  Root Of Evil and Escape From Mongo are currently linked and more will follow.

Various

With permission from - and thanks to - Marvel Productions storyboard artist Michael Swanigan.  The archive now hosts several partial storyboards from various shows:

MP 6000 Spider-Man And His Amazing Friends

6018 A Firestar Is Born (5 pages)



MP 100 The Incredible Hulk

07 The Creature And The Cavegirl (9 pages)



MP 400 Dungeons & Dragons

01 The Night Of No Tomorrow (21 pages)

03 The Hall Of Bones (21 pages)

22 The Dragon's Graveyard (25 pages)



MP 600 G.I Joe

4007 The Worms Of Death (The MASS Device, part 3)  (10 pages)

21 The Greenhouse Effect (9 pages)



MP 6501 Fraggle Rock (Animated)

02A Big Trouble For A Little Fraggle (20 pages)

04A A Fraggle For All Seasons (20 pages)

10A Mokey's Flood Of Creativity (20 pages)

All of these storyboards can be found at the respective show pages.

Friday 24 January 2020

The dialogue recording

Once a script was marked as "final", it could then be made available to record the dialogue.  It would then fall to the production company to book a recording session and voice director, as well as contact the voice actors' respective agencies to book them for the session.

A voice actor would have a maximum number of three speaking roles for every session.  If there were one-off roles or incidental voices required in the script, these would be distributed among the actors who had not reached their three character limit.  On shows with large ensemble casts, there would sometimes be a small amount of dialogue lines from a character in the script that proved insufficient to justify booking that character's voice actor for the session.  In these instances, dialogue would be reassigned to a character whose voice actor was already booked.

If a voice actor was unavailable for a particular session due to prior bookings, a separate "pick-up" session would be booked to allow their dialogue to be recorded as soon as possible.
For shows intended to be broadcast on one of the three US networks (ABC, CBS and NBC), scripts were reviewed and approved by network executives and the approved dialogue had to be rigidly adhered to.  For syndication broadcast, a looser approach was permitted, with changes made in the recording session itself.  One notable instance of major change was to the opening scene of Transformers episode Five Faces Of Darkness, part 1.  The broadcast scenes of the Constructicons fighting over energon cubes had to be created on the spot, as the original dialogue scripts reveal that the miniseries was meant to open with a fight between the Insecticons (characters who were reformatted in Transformers The Movie and who effectively no longer existed) in a fight with Menasor.



Five Faces Of Darkness, part 1 dialogue script on the bottom left....


...and the broadcast version.

However, allowing changes during the session could lead to potential errors, as dialogue would sometimes be swapped between characters.  Or at other times, characters would read written on-screen text differently to what had been directed in the script and first-draft storyboards.  In both cases, due to the hectic production schedules, there was often no time to accommodate these changes in the final storyboard revisions that were sent to the overseas animators.

Where scheduling permitted, the dialogue scripts that every voice actor worked from would be drawn up using scene numbers from the first draft storyboards.  This has been confirmed as being the case on all of G.I Joe season 1, Inhumanoids and Transformers up to and including the episode The Insecticon Syndrome.

At the beginning of 1985, a change was made on Transformers starting with Dinobot Island, part 1.  From then until the end of the series, finalised scripts would have each line of dialogue numbered and transcribed to the dialogue scripts.  This enabled recording sessions to be booked and take place ahead of the completion of the first draft storyboards.  


 MP 700-28 The Insecticon Syndrome dialogue script, organised by storyboard scene numbers


MP 700-29 Dinobot Island, part 1 dialogue script.  Drawn up using dialogue lines numbered on the full script.


Script page from Bucky O'Hare episode MP 6610-12 Bye-Bye Berserker Baboon, with dialogue numbered, to be transcribed for the dialogue script.

Due to the manic production schedule of season 3, several episodes would have their scripts finalised on a Monday or Tuesday, then go into a dialogue session on the Thursday or Friday of that same week.  Among those episodes that were rushed to dialogue were Thief In The Night, The Big Broadcast of 2006, Only Human, Grimlock's New Brain and Call Of The Primitives (see the production timeline for dates): https://drive.google.com/open?id=1TFC7OLnf6RuMh4_8UkFbNjZrp7gp4O4W

To listen to a sampling of dialogue recording from this era, follow this link to a playlist of deleted dialogue from Transformers season 1 (Thanks to Transformers At The Moon).

For a lot of animal noises or human sounds known as "Body English", particularly ones that were strenuous for an actor to perform at every session.  Additional Dialogue Recording sessions would be booked to put these sounds on tape.  The tapes could then be re-used by the production company sound editors over and over again.  Some notable ADR tapes include:


  • The late Bob Holt recorded stock roaring sounds for The Incredible Hulk in 1982.  The recordings would be frequently used by Marvel Productions on multiple shows.  Including Juggernaut on Spider-Man And His Amazing Friends, various monsters in Dungeons and Dragons and the barbarian Ramar in the first G.I Joe miniseries.  As well as the final, posthumous use:  the roars of Unicron in Transformers The Movie
  • Shortly after production of Transformers season 1, director Wally Burr recorded Frank Welker to make a stock library of sounds for the Decepticon jaguar Ravage.  Excerpts from this session would be used for all of Ravage's appearances throughout the rest of the series.  The tape would see it's final use in 1986 on the final episode of G.I Joe: Into Your Tent I Will Silently Creep.  The tape can be listened to at this link: https://www.youtube.com/watch?v=cBmu3_oInc8
  • Around a similar timeframe as the creation of the Ravage tape.  Chris Latta was brought in to record a stock library for Laserbeak, which again was used for all of Laserbeak's appearances throughout the series.  For over 30 years, it was assumed that the role of Laserbeak had been performed by Frank Welker, due to his long association with performing animal noises for animation.  However, when Transformers dialogue recordings surfaced in 2016, it was revealed to have been Latta's role all along.  The tape can be listened to here: https://youtu.be/20a4ukL8CK8


Monday 30 December 2019

From premise to outline to script: Cobra Stops The World

In this article, we will take a look at the process of animation script writing during the 1980's.  Using the early G.I Joe episode Cobra Stops The World, written by Joe story editor Steve Gerber.

The process began either by a script being assigned to a staff member, some of whom had a script quota on their contract, or by the story editor contacting a freelance writer.  During 1986 and 1987, declining budgets led to a heavier use of staff writing.  To the point that most of Inhumanoids and all of Visionaries' scripts were written in-house.

When a freelance writer was contacted to write a script, they would be sent a list of GI Joe and Cobra characters and vehicles to incorporate into a story.  As time went on and the same writers were hired back again and again for multiple shows, this process became less rigid.

The writer was then expected to submit three premises, which could run between a paragraph and a full page.  The premise gave the basic idea to a story, as demonstrated with this example from the Transformers episode Money Is Everything:

PREMISE:

"Money Is Everything" is Free Trader DIRK MANUS self-serving motto; he proves it by selling the Technobots into the Quintesson's tentacles, not once, but TWICE ... or DOES he?

If a premise was approved, the writer would receive half of their script fee in advance to write an outline.  This would run between 12 -14 pages roughly and would lay out the story, organised into story beats.  Once an outline was submitted, it would be reviewed and any notes or changes passed back to the writer for them to begin the full script.

Once the full script was submitted, it was sent from either Sunbow's Westwood offices in LA or from Marvel Productions' offices (For Transformers season 1 and 2) via commercial email to Sunbow's main offices in New York.  Where Hasbro's representative in that office would review the script and send it back to the story editor with notes of any changes required by Hasbro in the story edit.

The timeline for this process is laid out in the G.I Joe Writer's Guide as follows:


  • Receipt of character/vehicles list to turning in premises: one week
  • Receipt of premises to story approval: one week
  • Story approval to completion of outline: one week
  • Delivery of outline to approval: one week
  • Approval of outline to delivery of script: two weeks
Cobra Stops The World is, at time of writing, the only example of an outline and a full script available at the archive.  So let us begin our examination of how the story changes from outline to full script.

Outline: https://drive.google.com/open?id=1V4LMvbpxOeGTCS7nNCMtXahm2e4-znZh
Full script Act I: https://drive.google.com/open?id=1d957YAmh9lQ_IAOMYhJ_vMIQk3OXc3qT
Full script Act II: https://drive.google.com/open?id=12BrtLIW3DP6hEcHqQMGeGtx35DTLIVB_
Full script Act III: https://drive.google.com/open?id=1AuMbydjokOSWB8UWdet2gg-Ay19_skju

Don't be specific
One of the key changes was to not state that the action was taking place in real-life locations.  Originally, all of the city scenes take place in Los Angeles.  Duke and Ace's scenes are specifically mentioned as taking place in Venezuela, with the waterfall they eject over being named as Angel Falls, the world's tallest waterfall.  Cobra's secret base is named as being located on Tiera del Fuego, the "land of fire".

Story compression
The first three beats of the story are compressed and simplified in the full script.  Originally, the sequence of events were:
  • General Flagg delivers an intelligence briefing at Joe HQ, while the montage of Cobra forces disrupting oil supplies across the globe plays out
  • The Joes ruminate on the consequences of the oil supply running out when Cobra Commander interrupts all television broadcasts to deliver his demonstration of Cobra's diamond-powered cloaking device, seemingly making the desperately-needed oil tankers disappear from view.
  • The Joes move out from HQ and Duke gives them their orders on the move.
In the full script, the sequence of events plays out as follows:
  • The episode begins with Cobra Commander making his broadcast, the montage of Cobra in action plays as part of the broadcast with his narration over it.
  • The Joes are already on the move as Colonel Sharp (from The Revenge Of Cobra) delivers his briefing from HQ.  Duke then gives the orders to the various teams.
No animals were harmed.....
The original cliffhanger for Act I was cut.  Duke and Ace in a Skystriker are pursued by three Cobra Rattlers.  Through some aerial manoeuvres through a canyon, Ace forces two of the Rattlers to crash.  The third one, however, is able to shoot them down and they are forced to eject over Angel Falls.  The Rattler makes another pass, opening fire and shredding their parachutes.  Once they have fallen into the river at the base of the falls, we go to break with Duke and Ace menaced by caimans, a South American relation to the crocodile.  We return from break with the caimans closing in.  Duke throws a grenade at the riverbank, toppling a tree into the river and causing a distraction that allows him and Ace to make it to the bank.

In the full script, the scenes with the caimans are completely removed.  With the intended cliffhanger gone, the act break is moved to when the third Rattler pilot fires their missiles at the Skystriker.  Once Duke and Ace hit the river, they swim to the bank without incident.

Don't point that thing at me
The original cliffhanger for Act II was changed.  In the episode, Ace tries to fake an injury but Major Bludd and his tribesman' allies are going to execute him anyway.  Originally, the tribesmen aim their Cobra-supplied laser weapons at Ace as we go to break.  Directly aiming and threatening human beings with firearms in a story was a major no-no (at least at this point) due to the fear of children imitating such behaviour.  In the full script, the cliffhanger is changed to Ace being dragged to a pit of snakes, about to be thrown in.  The weapons issue required some editing to the next script Jungle Trap, as well.  

Get out of jail free
Cobra Commander and Destro are captured in the outline.  As having them be captured in every episode wouldn't work for a main series, Cobra Commander escapes by emitting a choking gas from his mask in order to delay Duke.  Perhaps due to the show being in it's early days, the final scene with Duke and Scarlett in a Skystriker over LA has Cobra's escape weighing heavily on Duke's mind.  As the show progressed and Cobra escaping became a recurring trope, Joe characters seemingly ceased to be affected by it.


Even when a script had been completed and passed to production by the story editor, there was usually still material that would need to be deleted.  As the episode's running length had to be 21 minutes.  It was always preferred for scripts to run slightly longer, ideally to around 22 or 23 minutes, so that the production process could whittle the material down to the required running time.  A writer who attempted to turn in exactly 21 minutes of script ran the risk of the episode under-running.  Forcing story editors to write more material to bring the episode up to length and causing delay to the overall production of the show.  A writer who caused an episode to under-run usually found themselves unlikely, if ever, to be commissioned by the same production company again.

Cobra Stops The World is estimated to clock in at around 25 minutes.  Among the key scenes cut for time are:

Diplomacy is not for the patient
Destro is frustrated as the UN debates Cobra's demands.  Cobra Commander suggests another "fireworks display" (blowing up a tanker) to give them more incentive.

Reality ensues
In the broadcast episode, Scarlett is disguised as an old lady as she breaks in to a Cobra safe house.  Before she gets there, she is walking through the deserted streets of LA.  She stops at a food store which has been looted and smashed, with the emotionally shattered store owner sitting on the steps outside.  He explains that with no fuel for the truckers, food shipments into the city have stopped.  She asks him for directions to an address (the safe house) and when he answers, she tells him Cobra won't get away with it.  To which the despairing store owner replies "I wish I could believe that, ma'am..."
While the question of whether to cut scenes and by how much was determined by running time.  One wonders if the producers felt more comfortable choosing this scene for deletion as it depicts a very realistic reaction to the episode's premise of the world's fuel supply being cut off.







Sunday 8 December 2019

G.I Joe production order master list

G.I Joe: A Real American Hero (AKA The MASS Device)
4005 The Cobra Strikes
4006 Slaves Of The Cobra Master
4007 The Worms Of Death (FKA Destro, Ruler Of The Earth)
4008 Duel In The Devil's Cauldron
4009 A Snake In The Serpent's Heart

G.I Joe: The Revenge Of Cobra (AKA G.I Joe II)
4018 In The Cobra's Pit
4019 The Vines Of Evil
4020 The Palace Of Doom
4021 Battle On The Roof Of The World
4022 Amusement Park Of Terror

MP 600
01 Cobra’s Creatures
02 Countdown For Zartan
04 Cobra Soundwaves
05 Cobra Stops The World
06 Jungle Trap
07 Haul Down The Heavens
08 Battle For The Train Of Gold
09 Operation: Mind Menace
10 Lights! Camera! Cobra!
11 Cobra’s Candidate
12 Red Rocket’s Glare
13 Satellite Down
14 Money To Burn
15 The Phantom Brigade
16 Synthoid Conspiracy, Part 1
17 Synthoid Conspiracy, Part 2
18 Spell Of The Siren
19 Twenty Questions
20 The Gamesmaster
21 The Greenhouse Effect
22 The Viper Is Coming
23 The Funhouse
24 Where The Reptiles Roam
25 Lasers In The Dark
26 The Germ
27 Worlds Without End, Part 1
28 Captives Of Cobra, Part 1
29 Bazooka Saw A Sea Serpent
30 The Traitor, Part 1
31 Cobra Quake
32 Excalibur
33 Cobra CLAWs Are Coming To Town
34 Worlds Without End, Part 2
35 Eau de Cobra
36 Captives Of Cobra, Part 2
37 The Pyramid Of Darkness, part 1: The Further Adventures Of G.I Joe
38 The Pyramid Of Darkness, part 2: Rendezvous In The City Of The Dead
39 The Pyramid Of Darkness, part 3: Three Cubes To Darkness
40 The Pyramid Of Darkness, part 4: Chaos In The Sea Of Lost Souls
41 The Pyramid Of Darkness, part 5: Knotting Cobra's Coils
42 An Eye For An Eye
43 Primordial Plot
44 Flint’s Vacation
45 Hearts And Cannons
46 The Traitor, Part 2
47 The Gods Below
48 Memories Of Mara
49 The Wrong Stuff
50 Last Hour To Doomsday (script edited and broadcast Season 2)
51 The Pit Of Vipers
52 The Invaders
53 Computer Complications (broadcast Season 2)
54 Sink The Montana (broadcast Season 2)
55 Cold Slither
56 The Great Alaskan Land Rush
57 Skeletons In The Closet
58 There’s No Place Like Springfield, part 1
59 There’s No Place Like Springfield, part 2

60 Let’s Play Soldier
61 Cobrathon
62 The Million Dollar Medic
63 The Rotten Egg
64 Once Upon A Joe
65 Glamour Girls
66 Iceberg Goes South
67 The Spy Who Rooked Me
68 Grey Hairs And Growing Pains
69 My Brother’s Keeper
70 My Favourite Things
71 Raise The Flagg!
72 GI Joe And The Golden Fleece
73 Arise, Serpentor, Arise, part 1
74 Arise, Serpentor, Arise, part 2
75 Arise, Serpentor, Arise, part 3
76 Arise, Serpentor, Arise, part 4
77 Arise, Serpentor, Arise, part 5
78 The Most Dangerous Thing In The World
79 Ninja Holiday
80 Nightmare Assault
81 Joe’s Night Out
82 Second Hand Emotions
83 Not A Ghost Of A Chance
84 Sins Of Our Fathers
85 In The Presence Of Mine Enemies
86 Into Your Tent I Will Silently Creep
87 G.I Joe: The Movie day 1 (syndication broadcast)
88 G.I Joe: The Movie day 2 (syndication broadcast)
89 G.I Joe: The Movie day 3 (syndication broadcast)
90 G.I Joe: The Movie day 4 (syndication broadcast)
91 G.I Joe: The Movie day 5 (syndication broadcast)

MP 4057
G.I Joe: The Movie