Showing posts with label storyboard. Show all posts
Showing posts with label storyboard. Show all posts

Wednesday 31 March 2021

April 2021 Update

 

Toyfair Catalogues

An ongoing project at the archive for this month will be to add the relevant catalogue sections to each show page.  Links and listings will be updated here as needed:

G.I Joe (part 1)

1982 Hasbro

1983 Hasbro

1984 Hasbro


1985 Hasbro 





1986 Hasbro Pre-Toyfair


1986 Hasbro


1987 Hasbro


1988 Hasbro





1984 Hasbro

1985 Hasbro



1986 Hasbro Pre-Toyfair



1986 Hasbro

1987 Hasbro (contributor credit: Ryan King)



















1988 Hasbro (contributor credit: Ryan King)




















1989 Hasbro (contributor credit: Ryan King)



















1990 Hasbro (contributor credit: Ryan King)

















1986 Milton Bradley




1986 Hasbro





















1986 Hasbro 


1987 Hasbro


1988 Hasbro Pre-Toyfair (Jem removed from main catalogue)



1987 Hasbro (contributor credit: Ryan King)





















1987 Hasbro (contributor credit: Ryan King)

















1987 Hasbro (contributor credit: Ryan King)
















1987 Hasbro (contributor credit: Ryan King)
















1988 Hasbro (Toyline cancelled in late 1987, too late to be removed from the catalogue)






















Production Material

MP 700 The Transformers

The newest addition to the archive, auctioned off by Flint Dille and scans contributed by new owner Steve Chu, are storyboards for Megatron's Master Plan, Part 2. 

Drawn by Keith Tucker, they cover the Additional Material insert that was added to Act 3 of the episode.  As Don Glut's script ran three to four minutes short of the required runtime.  This copy was sent to Flint Dille, in his role as Associate Producer of the show and was uncovered from his storage in late 2020.



NWA 6640 Biker Mice From Mars

Recently, I stumbled upon the unofficial fansite www.bikermice.com , which had lain untouched since 1998.  From the site, I salvaged and formatted two full scripts.  One for the season 2 episode Return To Mars, Part 3 and the late season 3 episode Caveat Mentor.

Biker Mice From Mars was the last show commissioned under the banner of Marvel Productions.  Solicited in trade adverts in 1992 and debuting in September 1993.  During 1993, changes within Marvel Entertainment Group saw the production company reorganised and renamed to New World Animation.  The writing of the series was reaching its conclusion at the end of summer 1994.  However, because the show remained on weekends during it's initial run and did not make the jump to weekday afternoons, new episodes kept airing until February 1996.






Thursday 30 January 2020

January 2020 update


Happy 2020 to all viewers!  The archive is kicking off the year strong with...

MP 4034 The Transformers The Movie

Thanks to contributor Avon - the archive now hosts all 31 storyboard sequences for the movie.  As such, the existing draft scripts and lists of cut scenes have been collected with the storyboards into a new dedicated page for the movie (accessed from the Productions link on the right).

MP 900 Defenders Of The Earth

The official YouTube channel for King Features Entertainment (owners of DoE and the newspaper strip characters that comprise it) is uploading the show for free, episode-by-episode.  For episodes that have scripts or storyboards available, the videos will be directly linked once they have been uploaded.  Root Of Evil and Escape From Mongo are currently linked and more will follow.

Various

With permission from - and thanks to - Marvel Productions storyboard artist Michael Swanigan.  The archive now hosts several partial storyboards from various shows:

MP 6000 Spider-Man And His Amazing Friends

6018 A Firestar Is Born (5 pages)



MP 100 The Incredible Hulk

07 The Creature And The Cavegirl (9 pages)



MP 400 Dungeons & Dragons

01 The Night Of No Tomorrow (21 pages)

03 The Hall Of Bones (21 pages)

22 The Dragon's Graveyard (25 pages)



MP 600 G.I Joe

4007 The Worms Of Death (The MASS Device, part 3)  (10 pages)

21 The Greenhouse Effect (9 pages)



MP 6501 Fraggle Rock (Animated)

02A Big Trouble For A Little Fraggle (20 pages)

04A A Fraggle For All Seasons (20 pages)

10A Mokey's Flood Of Creativity (20 pages)

All of these storyboards can be found at the respective show pages.

Friday 17 January 2020

The storyboard and slugging process

In the last article, we looked at the process of story editing a script.  Now we look at two of the key aspects of production: storyboards and slugging.

Here are some examples of storyboard cover pages from the archive





Once a script was passed to Marvel's storyboard department, first draft storyboards were normally expected to be completed within two to three weeks.  Ideally, each act of an episode would be assigned to a separate artist.  Some top artists, such as Will Meugniot on the G.I Joe episodes Cobra Quake and Worlds Without End part 1, had provision in their contracts to storyboard an episode on their own.  As the workload increased at Marvel during late 1985 and into 1986, there were instances of an artist having to storyboard an episode on their own in the same timescale normally given to three artists.  Such as Doug Lefler's incredibly rough boards for the Transformers episode Cosmic Rust.



At this time in the animation industry, the obligation to be on-model did not lie with the storyboard artists.  That was reserved for the layouts, a process which had been outsourced either to the animating studio, or to !XAM Productions in Utah.

Because of this, combined with the presence among Marvel's storyboard department of top comic book artists, storyboards had a variety of contrasting art styles.  From clean, simple lines to very rough to heavily stylised in a way that would never make it to the actual animation.

From Defenders Of The Earth episode 39: The Defense Never Rests

From the Dungeons & Dragons episode 16 The Girl Who Dreamed Tomorrow


From Jem episode 33 Trick Or Techrat.  The music video for We Can Change It, version 2

Once the first draft was completed, a copy would be sent to the animation directors (Or sequence directors, depending on how they were credited).  A number of them were veterans of the animation industry, who started their careers with either the original Walt Disney or Warner Bros. Studios in the 1930's and 1940's.
Their role was first to time out, or "slug", the non-dialogue portions of each scene.  The list of timings would then be handed to a producer to add to the storyboards.  As seen below in this page from Spider-Man And His Amazing Friends.



The numbers refer to the Feet and Frames of footage required for each scene.

Meanwhile, the animation directors would prepare the exposure sheets for each scene.  These would be detailed frame-by-frame instructions to the overseas' animators.  As shown at the link below in these examples from the later seasons of Muppet Babies (From the blog of warburtonlabs):  http://warburtonlabs.blogspot.com/2017/02/original-muppet-babies-cels.html

A quick key to the exposure sheets:

The top row would detail the production number, footage length, scene number and sequence number.
The horizontal bold lines, every eighth line down, represent half a foot of footage.

Then from left to right:

Column 1: Represents the path and flow of action
Column 2: Details dialogue, broken down into it's phonetic components
Column 3: Lists the levels of animation.  In other words, how many separate cels were required for an individual frame.  The maximum number of acetate cels allowed was always five, with the sixth column being the background
Columns 4 and 5: Notes for the Camera Operator including trucking, panning, field size and which background was to be used.

The raw "unslugged" recordings of the dialogue session, once they were available to the sound editors, would then be spaced out to the director's timings to create the full running length of the episode.  With the slugged recording available, producers would then know how many scenes would need to be cut in final storyboard revisions.






Once the final storyboard revisions had been decided upon, the storyboards would be packed up. Along with the exposure sheets, model sheets/cels, colour keys, background keys, background layouts and a whole host of other production material and shipped out for animation.



Thursday 9 January 2020

From draft to final, the story editing process: Cosmic Rust

In the last article we looked at the process of submitting a draft script.  Now we will look at the process of story editing using one of the most recent additions to the archive: The Transformers episode Cosmic Rust.

The story editors for the Transformers main series from 700-01 Transport To Oblivion to 700-64 B.O.T were Bryce Malek and Dick Robbins.  After which, they were tasked by Marvel Productions to relaunch and be story editors for the stalled production of Defenders Of The Earth.  A 65-episode series produced on behalf of King Features Entertainment.

From 700-02 Roll For It until at least 700-42 Make Tracks, they were assisted by Ron Friedman who was credited as providing "Additional Dialogue".  In practice, this meant Friedman largely re-writing every line of dialogue and the story editors accepting most of what he gave them.  Whilst there has not yet been any paper verification beyond the scripts that Friedman himself has sold off, it seems likely that his involvement with the series ended in March 1985 due to him being needed to finish writing The Transformers The Movie, then writing the third G.I Joe miniseries and then beginning work on G.I Joe: The Movie.

Cosmic Rust (originally title Rust In Peace) was completed by series' production co-ordinator Paul Davids on 10th September 1985.  While the archive does not have the finalised copy of the script, it does have the full storyboards and dialogue script, which were drawn up using the version of the script that was passed out of story editing.

First draft script: https://drive.google.com/open?id=1-5Kxze4JCWNMN5POOclnK32LiF_cnsrU

Full storyboards (with final revisions made by producer George Singer): https://drive.google.com/open?id=1Ure-xu61MrvzdMQNj_GXATTIPQrazaEW

Full dialogue script: https://drive.google.com/open?id=1hbJS1BKwKN_HZ8TmjmY7nx2_4DTn8CRz


I know you are, but what am I?
The opening exchange between Rumble and Astrotrain is changed to be more adversarial.

Original:

RUMBLE: Hey, Astrotrain, look out for those asteroids!

ASTROTRAIN (VO): Relax, Rumble!  Do you always have to be a back-seat driver?

ASTROTRAIN (CONT): Well, fry my heat shield!  Get a load of that -- the Autobot symbol!

Final:

RUMBLE: Astrotrain!  Look out for those asteroids!

ASTROTRAIN: Quiet, pipsqueak! You're bothering me!

ASTROTRAIN (CONT): Well, fry my heatshields!

RUMBLE: I'll do more than that if you call me pipsqueak again!

ASTROTRAIN: Get a load of that, pipsqueak - the Autobot symbol!

Sadly, while the storyboard scenes are left intact, this added joke was deleted from the soundtrack.  Sometimes dialogue would be cut from scenes where the visuals were retained, in order to better pace out the amount of dialogue.

Till All Are One
By September 1985, the major details for The Transformers The Movie were locked in as production of the movie went full steam ahead.  As such, there was a drive to drop in early references in order to set up for the movie.  Such as bringing in female Transformers in The Search For Alpha Trion or generally dialling up the violence level in the last dozen or so episodes of the season.  One such reference was inserted by the editors when Starscream laments that none of them can read Ancient Autobot, Megatron intercedes:

Original
MEGATRON:  I do, you illiterate clod!  I am fluent in every planetary language!

(CONT): It says the Thirteenth Legion of Autobots arrived here the first millennium after Autobots were first created.....

(CONT): -- which would make it about five hundred thousand years before we Decepticons left for Earth!

In the final edit, the second line is changed to say "...the first millennium after the creation of the Autobot Matrix."  The third line was then given to Starscream.  This early attempt to introduce the Matrix was cut in the final storyboard revision.

A MacGuffin by any other name:
The draft script refers to Perceptor's rust-proofing agent as the Ultra Compound.  This was changed to Corrostop in the final version.  Often a device or other plot-relevant item might have it's name changed in order to make the dialogue flow more easily.  For instance, the weather core in the previous episode Trans-Europe Express was originally titled The Pearl Of Jehuddin.  This was changed to Bahoudin for better dialogue flow.

Always picked last
During the G1 35th Anniversary Reuinion at TFCon in 2019, Paul Davids made his collection of production material available to view for the attendees.  One item was the edited outline for this episode.  One key change between outline and script was that Paul intended for Shockwave to be on the mission to Antilla.  A handwritten note states "No, leave him on Cybertron".
It is likely that many of the scenes featuring Starscream throughout the first act, including those of him providing medical care to Megatron, were originally meant for Shockwave.

Action! Action! Action!
Originally the cliffhanger to Act 1 was for the Aerialbots to pursue Blitzwing into New York City, with Silverbolt opting to fly above.  The last line before Fade Out being Skydive's "Keep your wings tucked back, guys-- It looks like trouble!"
The editors must not have felt this to be a sufficiently exciting cliffhanger, so an insert scene was added where Blitzwing banks around a skyscraper and opens fire on the Aerialbots.  We go to break with the explosion caused by his laser blasts filling the screen.  We return from break to find that the Aerialbots have dodged the blasts unharmed, Fireflight commenting "Lucky that guy can't aim straight!"
The entire scene was cut, along with a lot of material from the subsequent chase through the city, in the final storyboard revisions.  The act break was moved up to Perceptor being shoved into Blitzwing's hold by Breakdown, fading out on Dead End's line of "You've got an appointment with Megatron"

2 for 1 special
The scene of Blaster riding aboard Cosmos through space, lamenting their inability to find the secret ingredient, was shortly followed by them arriving at Autobot HQ to report their news to Prime.  The information the audience needed from the second scene was added to the first and the second scene deleted in the story edit.  Originally, Blaster reports the more plausible explanation that they have searched the entire solar system (Playing on past story given that Cosmos was making a return trip from near Titan in The God Gambit).  This was changed to the more vague line from Cosmos of "There is no more Ingredient X - anywhere!"

You're on your own.....or are you?
Once the Autobots realise that Megatron is frying their headquarters with the heat ray, Prime calls the Aerialbots for support, their response?

SKYDIVE: (noncommittal) It's unfortunate that you are under siege.  However, it's very inadvisable that we expose ourselves to Cosmic Rust!"

SLINGSHOT: Yeah!  We don't wanna catch your disease!

SILVERBOLT: Sorry, Optimus -- you're on your own!

*Aerialbots fly out, screen fades out*

OPTIMUS PRIME: (softly) Then we are doomed.

Megatron and Rumble then fly off carrying the lightning bug, with Megatron proclaiming "Another hour or so, and there will be nothing left of Prime and the Autobots!"

This subplot of the Aerialbots walking out on the Autobots in their time of need somewhat plays on plot elements from The Key To Vector Sigma, part 2.  During the battle on Liberty Island, the Aerialbots return to attack Menasor with the following exchange:

OPTIMUS PRIME:  You...you came back!

SILVERBOLT (VO): You didn't think we'd really leave you in the lurch, did you?

SLINGSHOT (VO): What d'ya think we are?....cowards?!

Perhaps due to it's nature as a recycled story point, this entire subplot was deleted in the final edit.



That's all for our look at story editing.  Next up: A look at the storyboarding and slugging process.


Friday 6 December 2019

The Transformers The Movie storyboard scene cuts

View the storyboards at TFRaw, here: https://www.tfraw.com/p/tftm-storyboard-set.html

Note that this list does not include perspective changes between storyboard and layout.  If there is an equivalent shot of the same action, then it counts as being retained.
Key
* = scene truncated
+ = scene cut, but dialogue retained and moved.
Sequence 1: 6, 9, 18 before 17, 29, 34, 37 divided into 37A and 37B, 38, 39 divided into 39A and 39B.
Sequence 2: Entire sequence simplified.  Green star, satellites, asteroids, ice crystals, stellar ring, nebula and swirling vortex all out.  Superman credits or Star Wars crawl in
Sequence 3: 7*, 22 no pan - static shot.
Sequence 4: 1 no pan
Sequence 5: 2-9, 31 replaced, 36
Sequence 6: 15, 24*, 25, 34, 45-48A, 52, 56 replaced, 57-72, 89*, 90
Sequence 7: 31, 32, 39-44B replaced by early trailer footage, 54, 55+, 62-65, 67, 68+, 69-72, 83-87 no effects.
Sequence 8: 4-8, 11, 37, 37A, 48, 49, 54, 55, 62 replaced by 104, 71 replaced by 78, 80, 81, 83*, 86, 102-111, 116, 122-126, 128+, 130-135, 151, 152*, 183, 188* 
Sequence 9: No visuals cuts, 10 second cut to score due to timing issue.
Sequence 10: 2
Sequence 11: 18, 31A, 32, 33, 36*
Sequence 12: 3
Sequence 13: 2, 4C, 10-12, 30, 32
Sequence 14: 2, 16, 18-20, 26, 27
Sequence 15: 24-28, 44, 53*, 57A*, 61, 61A revised, 61B-64, 66, 76, 77, 80, 82 cont. with action from 83, 84A, 84B, 99, 102-105, 107*, 108-112, 114-126
Sequence 16: 2*, 17*, 18-21, 23-25, 34+, 40, 41, 47, 48, 54, 56, 62, 73, 74* 
Sequence 17: No visual cuts, Hot Rod dialogue moved from sc. 11 to sc. 1
Sequence 18: 3, 5, 6, 8, 15, 16
Sequence 19: 10, 11, 17, 23+, 30A, 33 static, 35, 38-41+, 53*, 71
Sequence 20: No cuts
Sequence 21: 1-3, 5-7, 11*, 12, 19A
Sequence 22: 1, 3, 8 revised, 10 revised, 13, 27 revised, 28-30, 32*, 33-35, 37-40 
Sequence 23: 2B, 2C, 3-5
Sequence 23: 2B, 2C, 3-5
Sequence 24: 33F, 40*, 41, 42, 45, 49, 50, 53 revised, 59+
Sequence 25: 7-11B revised: 8, 10 cut, 7 and 9 action on 11, 14*
Sequence 26: 3C-3H, 14A, 15-15B action moved to 14D, 15-15G, 18, 21, 22A-22C, 23B, 26-27B, 48A
Sequence 27: 1, 12, 14-16, 25 replaced by 25A and 25B, 29, 30, 28 and 31 continuous scene, 34, 35, 39, 41-42, 43-47, 48 revised, 49, 55, 56, 60 moved to 49F, 61-64, 65-70 moved to 49A-49E, 75-77, repeat of 71, 78 moved to 82A, 79, 83, 84
Sequence 28: 2
Sequence 29: 13 and 14 revised (Unicron uses eye laser, not hand)
Sequence 30: 27, 28, 41-42, 46, 47A, 47B moved, 52 replaced by 40, 53
Sequence 31: No cuts
Sequence order in finished film
1 to 13
14-1 to 14-29
15-1 to 15-6
22
14-29A to end of 14
15-7 to end of 19
21
20
23 and 25 combined as a continuous sequence
24
26 to 31

Transformers deleted scenes/dialogue

The following is a list of storyboard scene numbers and dialogue lines that were deleted from Transformers episodes, after the scripts had been passed out of story editing.
The information for these cuts is sourced from the dialogue scripts available at the archive's main Transformers page, as well as cross-referencing with the available full scripts and storyboards.

At the beginning of 1985, a change of production method was introduced.  Whereas previously, the dialogue script was drawn up using the first draft storyboards, which meant waiting to book the recording session for two weeks.  Beginning with Dinobot Island part 1, all dialogue lines that were not deleted by the story editor were numbered.  This allowed the dialogue recording to proceed independently of the storyboarding process, with several verified instances in season 2 and 3 of the dialogue being recorded ahead of the first draft storyboards being completed.

Due to the edited nature of some of the dialogue scripts, and a lack of consistent numbering after line 100 on most of them, some of the cuts are best estimates.

* - line truncated, but partially used
+ - storyboard scene cut, but dialogue retained and moved.

Storyboard scenes

MP 4023 More Than Meets The Eye, part 1: 1-14: 1 scenes, 15-56: 18 scenes, 57-264: 85 scenes, 265-272: 1 scene, 273-452: 85 scenes, 464-531: 36 scenes. WIP

MP 4024 More Than Meets The Eye, Part 2: 1-3, 17, 39, 40, 51-55, 85, 99, 105-114, 127, 134-142, 144, 147-150, 155, 156, 160, 175, 176.196, 199, 201, 205-210, 217-221, 230 (Only Act I information available at present)

MP 4025 More Than Meets The Eye, part 3: 1-242: 54 scenes, 245-275: 16 scenes, 281-302: 5 scenes, 309-320A: 8 scenes, 325-335: 7 scenes, 338-502: 53 scenes. Final scene: 514

MP 700

02 Roll For It: 1-27: 7 scenes, 31, 41, 42, 44-46, 51-58, 61-65, 67-73, 76-79, 90, 98, 100, 133-159: 18 scenes, 205-208, 213, 214, 215-218 moved to 198A-198D, 277-279, 299-308, 385, 400, 401, 418, 421-423, 427, 430, 437*, 439, 440, 443-452, 461, 463-477: 2 scenes, 482-486: 2 scenes, Final scene: 516

05 S.O.S Dinobots: 8-12, 14-16 (some dialogue moved), 17B, 18, 31-34, 36-38, 43, 44, 45 no pan, 46-50 (dialogue moved), 56 no truck-out, 57, 82-84 revised, 99 no pan, 100 and 101 swapped, 147, 150, 167-170, 174, 177-180, 237, 238, 240-243, 267, 268, 273 (dialogue moved to 272), 288, 304-306, 329 no pan, 342-351, 

13 Heavy Metal War: 39, 40, 41 revised, 44-51, 54, 64, 72-88, 89 truncated, 92-96, 101, 109, 110, 113, 114, 146-148, 150 revised, 155, 165, 166, 173-178, 185-189, 196, 202, 219 revised, 221, 223-238, revision scene inserted before 239, 240, no dialogue 262, 263, 264, 267 no pan, 274 no pan, 279-281, 309, 310, 321, 323, 326-329, 331 revised, 332, 333, 346, 371, 372, 374-385, 386 revised, 392, 411. Final scene: 433

16 Autobot Spike: 139, 149*, 151 revised to add Laserbeak, 152-167, 168-170 Soundwave replaced by Laserbeak, 174 (Act II information only).

18 City Of Steel: 6,7, 9, 18, 23-25, 53-56, 58, 60, 73-98, 166-168, 215-219, 232, 302, 304, 345-351.  Final scene: 449

19 Attack Of The Autobots: 7, 8, 9A-11, 20-25, 45-54, 86, 97, 103, 140 action on 139 layout, 141-158, 164 before 163, 188, 190, 193, 194, 202, 205, 208, 209A-218, 222-226, 240, 251 and 252 before 247, 263, Backgrounds changed for 260-279, 280-285, 304-308, 310-313, 318, 379, 385, 394-397, 398, 436, 440 and 441 revised, 469*, 473-475, 482, 484, 486, 488, 497, 500.
Final scene: 503

20 Traitor: 102-115: 10 scenes, 121-229: 5 scenes, 231-279: 4 scenes. Final scene count: 403

22 The Autobot Run: 42, 66, 67, 71, 91, 141-159: 10 scenes, 189-229: 4 scenes, 235, 237-244: 5 scenes, 259-300: 3 scenes, 316, 319-406: 25 scenes. Final scene: 430

23 Atlantis, Arise!: 1-4: 2 scenes, 24, 25, 62, 63 after 64, layouts revised 66-73, 74 revised, 77*, 79 before 78, 89, 91-100, 103-106, 108-122, 123 revised, 129-139, 141, 145, 150, 161, 172*, 176 dialogue on 175, 178, 189, 191, 192, 194-197, 200-202, 203*. 204*, 210 before 208, 211-227, 231-233, 238, 241, 248, 249, 252, 251A and B added, 324 revised, 372, 394 revised, 395-401, 425, 426, 449 and 450 combined, 458, 463, 464, 479, 480, 537-544.  Final scene: 544

24 Day Of The Machines: 1-17: 4 scenes, 34, 35, 38, 46, 129-217: 34 scenes, 219, 220, 224-265: 15 scenes, 347-457: 7 scenes, 459-483: 7 scenes. Final scene 486

25 Enter The Nightbird: 31, 32, 113-115, 131-149: 6 scenes, 154-226: 17 scenes, 231-288: 9 scenes, 298-301, 307-317: 3 scenes, 322-326: 2 scenes, 330-401: 11 additional scenes. Final scene 472

27 The Core 1-7 3 scenes, 12-20: 6 scenes, 79, 90-138: 3 scenes, 149-213: 3 scenes, 219, 339-381: 17 scenes, 383-388: 2 scenes, 390-399: 2 scenes, 451-460: 3 scenes, 462, 465-476

28 The Insecticon Syndrome: 84-137, 202-206, 285-302: seven scenes, 321-350, 385-396. Final scene: 485

48 Sea Change: 1, 17, 21, 22, 35-37, 39, 51-57, 85-87. 96-98, 101-103, 120 before 116, 125-129, 134 (dialogue on 135), 138-154 (140 dialogue on new scene 137A), 161, 164 before 163, 186, 197 no zip pan, 200 repeated shot on Act break, 218 action on 220 layout, 232-234, 236-241, 249-252, 254-256 (some dialogue moved), 258-261. 263, 293-296, 305-310, 313+, 326, 330-336, 348+, 365-368, 371-375, 381-385, 386 changed to underwater BGs, 388-393, 399, 401-402 no dialogue, 404, 405, 417, 431, 432, 437-439, 445-455.  Final scene: 505.

60 Cosmic Rust: 
Cut in final revision: 3 and 4 dialogue, 8, 17-19, 21, 35-37, 65-67, 80-83, 122, 123, 155, 162, 163, 167-170, 176-182, 266, 281 
Cut at Toei or in Post: 11, 12, 15, 39, 41+, 45+, 49 action on 50 layout, 69, 74+, 85+, 86*, 90 action on 91 layout, 113, 116+, 118, 128+, 161+, 164 and 166 combined, 185, 196-201, 203, 223, 224, 261+, 273, 282, 291*, 322-324, 370*, 375*, 380 action on 381 layout, 383.

Dialogue lines

29 Dinobot Island, Part 1: 115, 116, 196.

30 Dinobot Island, Part 2: 29-34, 48, 49, 90, 115, 116, 130, 131, 146-148, 155-158, 167.

31 The Master Builders: 63, 72, 120, 121, 161, 177, 185.

32 Auto Berserk: 1, 26, 40, 87, 90, 95, 234.

33 Microbots: 80, 83, 84, 86, 92-94, 98-99, 104-106, 141-146, 178, 179, 201, 210, 215.

34 Megatron's Master Plan, part 1: 43, 64, 82, 105, 113, 128?, 129?, 173, 185, 212, 213.

35 Megatron's Master Plan, part 2: 16-25, 94, 141, 1 (additional)

36 Desertion Of The Dinobots, Part 1: 14, 49-54, 61, 74, 92, 99, 100, 108, 136.

37 Desertion Of The Dinobots, Part 2: 79, 91-98, 105-108, 111, 112, 133*-135, 139, 154, 184.

38 Blaster Blues: 8-10, 16-22, 89, 122-124, 159, 167, 173, 174, 196, 202, 203, 213-219, 223-227, 229.

39 A Decepticon Raider In King Arthur's Court: 1, 14, 15, 17*, 30, 43*, 44-50, 51*, 61, 72*, 77*, 81-84*, 95*, 99*, 130-131, 155, 159, 166, 168, 187, 199-204, 227, 246-256, 287, 288, 300*, 301-304,

40 The Golden Lagoon: 49, 50, four lines 111-119, three lines 124-169, 176.

41 The God Gambit: 50-54, 70-73, 82, 126, 130, 145, 166, 168, 169, 185-188, 191, 193, 194, 198, 202, 211,214, 223, 232 replaced.

42 Make Tracks: 21, 22, 131, 153, 154, 174, 182, 186, 206-215, 217, 224.

43 Child's Play: 1, 4-6, 11, 18, 20, 30-32, 35, 66, 198, 199.

44 Quest For Survival: 5, 12, 57-73, 93, One line 100-107, 110-114, four lines 121-129, five lines 135-149, four lines 164-186, four lines 222-238, two lines 240-247.

45 The Secret Of Omega Supreme: 7, 33, two lines 65-70, 74, 75 93, five lines 103-118, three lines 120-127, two lines 131-137, eleven lines 139-163, four lines 190-197, four lines 203-232, six lines 240-266.

46 The Gambler: 4-13, 20-23, seven lines 151-181, fourteen lines 201-227, two lines 231-263.

47 Kremzeek!: 4, 5, 16-18, 27-34, 43, 49 71-73, 87-89, 91, 92, 109, 124, 142-148.

48 Sea Change: 15, 21, 22, 26, 27, 58, 59, 61, 65, 67, 78-82, 88-96, 100, 103, seven lines 118-136, six lines 151-160, 163-166, 168-172, fourteen lines 182-213, 228, 232-239, eight lines 242-252, 258-263, three lines 273-280, 284, 285, five lines 289-296, 310, five lines 312-318, 332.

49 Triple Takeover: 25-61, 103, four lines 106-125, eleven lines 130-162, seven lines 176-188, 206, eight lines 237-252.

50 Prime Target: 33, 34, 40, 43*, 45, 55, 60-65, 68, 80, 112, 128, 140, 141, 143, 144, 148, 196-198, 203, 214-216.

51 Auto-bop: 5-8, 18-22, 25, 26, 30-32, 34-36, 69, 78-84, 87-101, One line 109-125, five lines 127-145, 155, 156, 166, 167, One line 170-182, 187-190, nine lines 213-229, eight lines 234-252.

52 The Search For Alpha Trion: 27, 31,40, 84-88, 91, four lines 100-117, four lines 119-148, 152-159, seven lines 171-199, four lines 208-227, 252.

53 The Girl Who Loved Powerglide: 6-8, 36, 43, 51, 90-93, 95-106, three lines 115-132, two lines 139-143, three lines 150-163.

54 Hoist Goes Hollywood: 33-36, 41,123, three lines 125-162, 218, six lines 219-236.

55 The Key To Vector Sigma, Part 1: 9-14, 44, 45, 57, 74, 101-106, 129-132, 134-140, 146-148, 161, 162, 177-179, 192-194, 210, 211, 215, 216, 239.

56 The Key To Vector Sigma, Part 2: 1-14, 22-25, 30, 48, 49, 59, 61, 62, 71, 72, 86-92, 120-123, 173, 174, 177-179, 181-184, 189, 198-200, 210, 228, 245-249.

57 Aerial Assault: 1*, 10*-12, 18, 51-54, 56, 57, 73, 77, 78, 98, 99, 112-138, 141-162, 184, 185, two lines 188-193, 228*.

58 War Dawn: 5, 8, 16, 20-22, 25, 26, 29-31, 33, 37, 42-44, 47, 54, 57, 71-76, 78, 84, 90, 145, 147, 2 lines 149-162, seventeen lines 169-217, 230, five lines 220-244, four lines 246-277, 279, 280, six lines 291-310.

59 Trans-Europe Express: 24, 26, 36, 40-48, 50-55, 73, 124, 132, 134-145, 155*, 157-159, 168, 202, 214, 253.

60 Cosmic Rust: 2, 4, 12, 13, 15-17, 26, 36, 41, 42, 65, 70, 71, 89-93, 96-100, 101, 108-110, 121, 122, 149, 163*, 170, 204, 205, 220, 237.

61 Starscream's Brigade: 30, 50, 58-61, 63, 64, 66, 72-76, 97, 127, 141, 144, 145, 153, 154, 158-159, 161, 171, 172, 175-179, 186-195, 205, 210-212, 227, 229. (incomplete due to heavy re-write of ending)

62 The Revenge Of Bruticus: 12,34, 36, 37, 57, 63, 74, 78, 79, 206.

63 Masquerade: 11*, 31-33, 54, 74, 129, 137, 146, 158, 159, 178-183, 194-197, 206, 242-247, 249, 267.

64 B.O.T: 14-18, 24, 25, 39, 41, 51, 62, 69, 74, 75, 82, 92, 99, 100, 105-109, 118-122, 125, 128, 130, 135-137, 156.


86 Five Faces Of Darkness, Part 1: 1, 3-5, 7, 9, 10, 21-34, 44, four lines 57-63, 65, 70, 71, 73, 74, 85, five lines 111-121, three lines 131-140, three lines 147-156, 166-174, two lines 201-207, 221.

87 Five Faces Of Darkness, Part 2: 9-18, 20, 27, 28, 35, 71, 119, five lines 132-148, eight lines 150-163, 179, 183, two lines 186-192, 204.

88 Five Faces Of Darkness, Part 3: 4-6, 81, 103, 114, 115, two lines 120-138, 1 line 142-146, 163.

89 Five Faces Of Darkness, Part 4: 13-22, 34, 35, 47, 48, 52-56, 64, 65, 71, 79-83, four lines 156-169, one line 171-179, one line 188-195, five lines 212-228.

90 Five Faces Of Darkness, Part 5: 27, 78, 79, 82, 83, 96-98, 125, 127, 128, 164, 197, 211, 212.

91 The Killing Jar: 32, 43, 51A, 52, 82, 86-88, 96, 129A, 134, 136, 140, 142, 145, 155, 160, 226, 228, 246, 247.

92 Chaos: 4, 5, 15, 25, 29, 30, 57, 64, two lines 68-71, 76, 79, 105-107, 112, four lines 139-162, four lines 164-177.

93 Dark Awakening: 9, 10, 38, 64, 89-94, 114, 146-155, 193, 201, 210, 211, 236, 252, 257, 258.

94 Forever Is A Long Time Coming: 19-23, 32-34, 36, 42, 58-63, 91-93, 96, 99-104, two lines 175-188.

95 Starscream's Ghost: No original script

96 Thief In The Night: 1-9, 12, 13, 24-28, 35, 37, 38, 51-57. 74-84, 93, 94, nineteen lines 107-129, 133, ten lines 148-179, 196-203, two lines 205-212, ten lines 214-232, 239, 242.

97 Surprise Party: 53-55, 72, 73, 100.

98 Madman's Paradise: 22, 30, 31, 80, 83, 96, three lines 98-104, 115, 122, 137, 144, three lines 154-163, 190, six lines 199-207, 209, two lines 219-232, two lines 234-239, 241, 242, 246, 248, 249, 254, 256, 258, two lines 263-274.

99 Nightmare Planet: 3, 12, 13, 15-18, 24, 36-44, 46, 50, 51, 60, 61, 82, 95, 101, three lines 111-115, six lines 120-140, two lines 143-149, five lines 151-157, 196, two lines 201-209.

100 Ghost In The Machine: 56-58, 61, 62, three lines 119-130, seven lines 132-154, sixteen lines 181-217.

101 Webworld: 3-5, 10, 11, 14, 15, 20, 22, 23, 25, 36, 39, 47-49, 61, 66, 68, 69, 71, 73, 74, 84-86, 90, two lines 163-175, 181-183, ten lines 214-223, two lines 225-246, three lines 251-258.

102 Carnage In C-Minor: 65-68, 72, 74, 75, 78, 88, 94, 95, 103, 129, 132, 133, 142, thirteen lines 144-159, 168-171, 175, five lines 177-202, two lines 207-215, eight lines 223-237, 240.

103 The Quintesson Journal: 8, 9, 24, 32, 57, 83, 84, 92.

104 The Ultimate Weapon:

105 The Big Broadcast of 2006:

106 Fight Or Flee:

107 Dweller In The Depths: 8, 39, 50-59, 65, 73, 77, 78, 85, 89, 91-93, six lines 96-110, two lines 112-115, seven lines 118-140, 168, 172, 173, six lines 175-187, five lines 210-231, six lines 248-270.

108 Only Human: 7, 13, 15, three lines 133-142, one lines 144-149, two lines 151-173, 206.

110 Grimlock's New Brain 77, 78, 81, 82, four lines 98-103, 136-141, nine lines 146-176, 179-182, three lines 197-205, two lines 225-230.

111 Money Is Everything 21, 37, 57, 92, three lines 115-133, three lines 135-143, eleven lines 150-179, 182, 204, 205, 229, three lines 231-238, 282.

112 Call Of The Primitives 12, 18, 19, 23, 24, 40, 155, three lines 159-179.

113 The Face Of The Nijika 1-5, 35, 43, 44, 79-81, 84, 96-98, six lines 180-219.

114 The Burden Hardest To Bear 3-5, 11, 12, 33, 58, 65, 68, 77, 78, five lines 216-229, 248.

115 The Return Of Optimus Prime, Part 1: 37-39, 60-65, 94, 95, 105-108, 111, 113, 120, 138 -145, 158, 166-168, 178, 179, 182.

116 The Return Of Optimus Prime, Part 2: 64-67, 102, 104, 107, 111, 128, 137, 145, 156, 172, 229.