The Sunbow and Marvel Archive wishes to express it's condolences to the family and friends of David Wise, who passed away of lung cancer on March 3rd.
David Wise' Facebook page announcement
On a more personal note. As a kid growing up in the UK in the 80's and 90's. The thing that hooked me on Transformers were the Video Gems VHS tapes. In particular, the three episode tape of The Key To Vector Sigma and War Dawn. We had that tape from near it's release in 1986 until the turn of the century when we abandoned VHS for good. By that point, the tape was so degraded that the sound effects often overrode the dialogue. Even now, though the episodes are technically a two-parter and one standalone, it is hard not to think of them as a trilogy.
They are stories that have stuck with me for nearly 35 years of my life. Even in later years when my interests were elsewhere, it was always something I would come back to eventually. Leading to properly discovering the rest of the Sunbow/Marvel shows in the past two or three years, eventually leading to the creation of this website.
The full list of David's works within the scope of the archive. * - indicates that an item of production material is available to view at the archive.
MP 700 Transformers
19 Attack Of The Autobots *
24 Day Of The Machines *
33 Microbots *
42 Make Tracks *
45 The Secret Of Omega Supreme *
47 Kremzeek! *
51 Auto-Bop *
53 The Girl Who Loved Powerglide *
55 The Key To Vector Sigma, part 1 *
56 The Key To Vector Sigma, part 2 *
58 War Dawn *
59 Trans-Europe Express *
6701-01 The Rebirth, part 1
6701-02 The Rebirth, part 2
6701-03 The Rebirth, part 3
MP 900 Defenders Of The Earth
38 Audie And Tweak *
Flesh And Blood
The Mystery Of The Book
The Book Of Mysteries
The Gods Awake
The Starboy
Fury Of The Deep
The Ghost Walks Again
The Prince's Royal Hunt
The Prince Weds
The Prince Triumphant
The Prince Dethroned
Return Of The Skyband
MP 5201 My Little Pony
11 The Revolt Of Paradise Estate, part 1
12 The Revolt Of Paradise Estate, part 2
27 Through The Door, part 1
28 Through The Door, part 2
58 Somnambula, part 1
59 Somnambula, part 2
60 The Ice Cream Wars
61 The Prince And The Ponies
MP 5205 Jem
25 Culture Clash
48 Renaissance Woman
Conan And The Young Warriors
01 Isle Of The Lost
12 Once A Thief (with Bryce Malek)
Dedicated to the preservation and showcase of scripts, storyboards and other production material from Sunbow Productions, Marvel Productions and their co-production partners. This is an unofficial site that has no affiliation with any company responsible for the commission or production of the cartoons depicted herein.
Pages
- Home
- Marvel Superheroes 1981-1989
- Marvel Network Shows 1982-1986
- G.I Joe, Part 1 1983 - 1985
- G.I Joe, Part 2 1986 - 1992
- The Marvel Muppet Connection 1984-1991
- The Transformers, Part 1 1984 - 1985
- The Transformers The Movie
- The Transformers, Part 2 1986 - 1987
- Sunbow Syndication 1985-1987
- Jem 1985 - 1988
- Defenders Of The Earth 1985-1986
- My Little Pony N Friends 1986
- Marvel's New World 1988-1996
- Sunbow Round Two 1991-2000
- Briefing/Reference Binder galleries
- Storyboard viewing gallery
- Toyfair Catalogues
- Commercials
- Unproduced projects
- Other companies
Wednesday, 4 March 2020
Friday, 21 February 2020
February 2020 update
This month the archived has brought together....
A selection of storyboard pages for MP 4064 Pryde Of The X-men. Marvel Productions' attempt at an X-men pilot, produced in 1987 but not aired until 1989.
MP 6000 Spider-Man And His Amazing Friends
The last 27 pages of storyboards for VideoMan
MP 600 GI Joe
Storyboards for:
A selection of storyboard pages for MP 4064 Pryde Of The X-men. Marvel Productions' attempt at an X-men pilot, produced in 1987 but not aired until 1989.
MP 6000 Spider-Man And His Amazing Friends
The last 27 pages of storyboards for VideoMan
MP 600 GI Joe
Storyboards for:
- The commercial for Marvel Comics issue 14, which saw the debut of Destro
- 17 pages from 31 Cobra Quake
- All but five pages from the season 1 main title. It appears that this title was created bespoke for the Pyramid Of Darkness miniseries. However due to the miniseries being written and produced so late in the run (episodes 37-41), yet due to be aired first. It seems this title was edited and used on the whole season.
- The commercial for Battleforce 2000. Part of the 1988 toyline and one of the last Marvel Productions' storyboards for GI Joe as full-length cartoons came to an end and Sunbow looked to TMS to produce commercials for the remaining toylines
- The call sheets for Hoist Goes Hollywood, Chaos and Dark Awakening have been donated and attached to the respective dialogue scripts.
- The Dark Awakening dialogue script has been replaced by an unedited version showing deleted lines
- The 1st page of the outline for Cosmic Rust, revealing a starring role for Shockwave that was removed in the full script
- The 1st page of the outline for Chaos, showing a flashback to Kup's time as a slave mining death crystals, which was originally intended to be a Quintesson operation
MP 900 Defenders Of The Earth
The main title storyboard, only parts of which were animated and edited together with footage from early episodes. View the official video of the intro at the Defenders page for comparison.
MP 5205 Jem
Storyboards for:
- Both the initial draft and revised version of the main title sequence
- Roughs and final storyboards for the first four pages of the Glitter and Gold music video (The big reveal of Glitter and Gold Jem).
- Roughs and final storyboards for Jem And The Holograms, The Misfits and The Stingers' music video: Now
In addition, the site has been supplemented by video links from the official Hasbro YouTube channels.
Thursday, 30 January 2020
January 2020 update
Happy 2020 to all viewers! The archive is kicking off the year strong with...
MP 4034 The Transformers The Movie
Thanks to contributor Avon - the archive now hosts all 31 storyboard sequences for the movie. As such, the existing draft scripts and lists of cut scenes have been collected with the storyboards into a new dedicated page for the movie (accessed from the Productions link on the right).
MP 900 Defenders Of The Earth
The official YouTube channel for King Features Entertainment (owners of DoE and the newspaper strip characters that comprise it) is uploading the show for free, episode-by-episode. For episodes that have scripts or storyboards available, the videos will be directly linked once they have been uploaded. Root Of Evil and Escape From Mongo are currently linked and more will follow.
Various
With permission from - and thanks to - Marvel Productions storyboard artist Michael Swanigan. The archive now hosts several partial storyboards from various shows:
MP 6000 Spider-Man And His Amazing Friends
6018 A Firestar Is Born (5 pages)
MP 100 The Incredible Hulk
07 The Creature And The Cavegirl (9 pages)
MP 400 Dungeons & Dragons
01 The Night Of No Tomorrow (21 pages)
03 The Hall Of Bones (21 pages)
22 The Dragon's Graveyard (25 pages)
MP 600 G.I Joe
4007 The Worms Of Death (The MASS Device, part 3) (10 pages)
21 The Greenhouse Effect (9 pages)
MP 6501 Fraggle Rock (Animated)
02A Big Trouble For A Little Fraggle (20 pages)
04A A Fraggle For All Seasons (20 pages)
10A Mokey's Flood Of Creativity (20 pages)
All of these storyboards can be found at the respective show pages.
Friday, 24 January 2020
The dialogue recording
Once a script was marked as "final", it could then be made available to record the dialogue. It would then fall to the production company to book a recording session and voice director, as well as contact the voice actors' respective agencies to book them for the session.
A voice actor would have a maximum number of three speaking roles for every session. If there were one-off roles or incidental voices required in the script, these would be distributed among the actors who had not reached their three character limit. On shows with large ensemble casts, there would sometimes be a small amount of dialogue lines from a character in the script that proved insufficient to justify booking that character's voice actor for the session. In these instances, dialogue would be reassigned to a character whose voice actor was already booked.
If a voice actor was unavailable for a particular session due to prior bookings, a separate "pick-up" session would be booked to allow their dialogue to be recorded as soon as possible.
For shows intended to be broadcast on one of the three US networks (ABC, CBS and NBC), scripts were reviewed and approved by network executives and the approved dialogue had to be rigidly adhered to. For syndication broadcast, a looser approach was permitted, with changes made in the recording session itself. One notable instance of major change was to the opening scene of Transformers episode Five Faces Of Darkness, part 1. The broadcast scenes of the Constructicons fighting over energon cubes had to be created on the spot, as the original dialogue scripts reveal that the miniseries was meant to open with a fight between the Insecticons (characters who were reformatted in Transformers The Movie and who effectively no longer existed) in a fight with Menasor.
Five Faces Of Darkness, part 1 dialogue script on the bottom left....
...and the broadcast version.
However, allowing changes during the session could lead to potential errors, as dialogue would sometimes be swapped between characters. Or at other times, characters would read written on-screen text differently to what had been directed in the script and first-draft storyboards. In both cases, due to the hectic production schedules, there was often no time to accommodate these changes in the final storyboard revisions that were sent to the overseas animators.
Where scheduling permitted, the dialogue scripts that every voice actor worked from would be drawn up using scene numbers from the first draft storyboards. This has been confirmed as being the case on all of G.I Joe season 1, Inhumanoids and Transformers up to and including the episode The Insecticon Syndrome.
At the beginning of 1985, a change was made on Transformers starting with Dinobot Island, part 1. From then until the end of the series, finalised scripts would have each line of dialogue numbered and transcribed to the dialogue scripts. This enabled recording sessions to be booked and take place ahead of the completion of the first draft storyboards.
To listen to a sampling of dialogue recording from this era, follow this link to a playlist of deleted dialogue from Transformers season 1 (Thanks to Transformers At The Moon).
For a lot of animal noises or human sounds known as "Body English", particularly ones that were strenuous for an actor to perform at every session. Additional Dialogue Recording sessions would be booked to put these sounds on tape. The tapes could then be re-used by the production company sound editors over and over again. Some notable ADR tapes include:
A voice actor would have a maximum number of three speaking roles for every session. If there were one-off roles or incidental voices required in the script, these would be distributed among the actors who had not reached their three character limit. On shows with large ensemble casts, there would sometimes be a small amount of dialogue lines from a character in the script that proved insufficient to justify booking that character's voice actor for the session. In these instances, dialogue would be reassigned to a character whose voice actor was already booked.
If a voice actor was unavailable for a particular session due to prior bookings, a separate "pick-up" session would be booked to allow their dialogue to be recorded as soon as possible.
For shows intended to be broadcast on one of the three US networks (ABC, CBS and NBC), scripts were reviewed and approved by network executives and the approved dialogue had to be rigidly adhered to. For syndication broadcast, a looser approach was permitted, with changes made in the recording session itself. One notable instance of major change was to the opening scene of Transformers episode Five Faces Of Darkness, part 1. The broadcast scenes of the Constructicons fighting over energon cubes had to be created on the spot, as the original dialogue scripts reveal that the miniseries was meant to open with a fight between the Insecticons (characters who were reformatted in Transformers The Movie and who effectively no longer existed) in a fight with Menasor.
Five Faces Of Darkness, part 1 dialogue script on the bottom left....
...and the broadcast version.
However, allowing changes during the session could lead to potential errors, as dialogue would sometimes be swapped between characters. Or at other times, characters would read written on-screen text differently to what had been directed in the script and first-draft storyboards. In both cases, due to the hectic production schedules, there was often no time to accommodate these changes in the final storyboard revisions that were sent to the overseas animators.
Where scheduling permitted, the dialogue scripts that every voice actor worked from would be drawn up using scene numbers from the first draft storyboards. This has been confirmed as being the case on all of G.I Joe season 1, Inhumanoids and Transformers up to and including the episode The Insecticon Syndrome.
At the beginning of 1985, a change was made on Transformers starting with Dinobot Island, part 1. From then until the end of the series, finalised scripts would have each line of dialogue numbered and transcribed to the dialogue scripts. This enabled recording sessions to be booked and take place ahead of the completion of the first draft storyboards.
MP 700-28 The Insecticon Syndrome dialogue script, organised by storyboard scene numbers
MP 700-29 Dinobot Island, part 1 dialogue script. Drawn up using dialogue lines numbered on the full script.
Script page from Bucky O'Hare episode MP 6610-12 Bye-Bye Berserker Baboon, with dialogue numbered, to be transcribed for the dialogue script.
Due to the manic production schedule of season 3, several episodes would have their scripts finalised on a Monday or Tuesday, then go into a dialogue session on the Thursday or Friday of that same week. Among those episodes that were rushed to dialogue were Thief In The Night, The Big Broadcast of 2006, Only Human, Grimlock's New Brain and Call Of The Primitives (see the production timeline for dates): https://drive.google.com/open?id=1TFC7OLnf6RuMh4_8UkFbNjZrp7gp4O4W
MP 700-29 Dinobot Island, part 1 dialogue script. Drawn up using dialogue lines numbered on the full script.
Script page from Bucky O'Hare episode MP 6610-12 Bye-Bye Berserker Baboon, with dialogue numbered, to be transcribed for the dialogue script.
Due to the manic production schedule of season 3, several episodes would have their scripts finalised on a Monday or Tuesday, then go into a dialogue session on the Thursday or Friday of that same week. Among those episodes that were rushed to dialogue were Thief In The Night, The Big Broadcast of 2006, Only Human, Grimlock's New Brain and Call Of The Primitives (see the production timeline for dates): https://drive.google.com/open?id=1TFC7OLnf6RuMh4_8UkFbNjZrp7gp4O4W
To listen to a sampling of dialogue recording from this era, follow this link to a playlist of deleted dialogue from Transformers season 1 (Thanks to Transformers At The Moon).
For a lot of animal noises or human sounds known as "Body English", particularly ones that were strenuous for an actor to perform at every session. Additional Dialogue Recording sessions would be booked to put these sounds on tape. The tapes could then be re-used by the production company sound editors over and over again. Some notable ADR tapes include:
- The late Bob Holt recorded stock roaring sounds for The Incredible Hulk in 1982. The recordings would be frequently used by Marvel Productions on multiple shows. Including Juggernaut on Spider-Man And His Amazing Friends, various monsters in Dungeons and Dragons and the barbarian Ramar in the first G.I Joe miniseries. As well as the final, posthumous use: the roars of Unicron in Transformers The Movie
- Shortly after production of Transformers season 1, director Wally Burr recorded Frank Welker to make a stock library of sounds for the Decepticon jaguar Ravage. Excerpts from this session would be used for all of Ravage's appearances throughout the rest of the series. The tape would see it's final use in 1986 on the final episode of G.I Joe: Into Your Tent I Will Silently Creep. The tape can be listened to at this link: https://www.youtube.com/watch?v=cBmu3_oInc8
- Around a similar timeframe as the creation of the Ravage tape. Chris Latta was brought in to record a stock library for Laserbeak, which again was used for all of Laserbeak's appearances throughout the series. For over 30 years, it was assumed that the role of Laserbeak had been performed by Frank Welker, due to his long association with performing animal noises for animation. However, when Transformers dialogue recordings surfaced in 2016, it was revealed to have been Latta's role all along. The tape can be listened to here: https://youtu.be/20a4ukL8CK8
Friday, 17 January 2020
The storyboard and slugging process
In the last article, we looked at the process of story editing a script. Now we look at two of the key aspects of production: storyboards and slugging.
Here are some examples of storyboard cover pages from the archive
Once a script was passed to Marvel's storyboard department, first draft storyboards were normally expected to be completed within two to three weeks. Ideally, each act of an episode would be assigned to a separate artist. Some top artists, such as Will Meugniot on the G.I Joe episodes Cobra Quake and Worlds Without End part 1, had provision in their contracts to storyboard an episode on their own. As the workload increased at Marvel during late 1985 and into 1986, there were instances of an artist having to storyboard an episode on their own in the same timescale normally given to three artists. Such as Doug Lefler's incredibly rough boards for the Transformers episode Cosmic Rust.
At this time in the animation industry, the obligation to be on-model did not lie with the storyboard artists. That was reserved for the layouts, a process which had been outsourced either to the animating studio, or to !XAM Productions in Utah.
Because of this, combined with the presence among Marvel's storyboard department of top comic book artists, storyboards had a variety of contrasting art styles. From clean, simple lines to very rough to heavily stylised in a way that would never make it to the actual animation.
From Defenders Of The Earth episode 39: The Defense Never Rests
From the Dungeons & Dragons episode 16 The Girl Who Dreamed Tomorrow
From Jem episode 33 Trick Or Techrat. The music video for We Can Change It, version 2
Once the first draft was completed, a copy would be sent to the animation directors (Or sequence directors, depending on how they were credited). A number of them were veterans of the animation industry, who started their careers with either the original Walt Disney or Warner Bros. Studios in the 1930's and 1940's.
Their role was first to time out, or "slug", the non-dialogue portions of each scene. The list of timings would then be handed to a producer to add to the storyboards. As seen below in this page from Spider-Man And His Amazing Friends.
The numbers refer to the Feet and Frames of footage required for each scene.
Meanwhile, the animation directors would prepare the exposure sheets for each scene. These would be detailed frame-by-frame instructions to the overseas' animators. As shown at the link below in these examples from the later seasons of Muppet Babies (From the blog of warburtonlabs): http://warburtonlabs.blogspot.com/2017/02/original-muppet-babies-cels.html
A quick key to the exposure sheets:
The top row would detail the production number, footage length, scene number and sequence number.
The horizontal bold lines, every eighth line down, represent half a foot of footage.
Then from left to right:
Column 1: Represents the path and flow of action
Column 2: Details dialogue, broken down into it's phonetic components
Column 3: Lists the levels of animation. In other words, how many separate cels were required for an individual frame. The maximum number of acetate cels allowed was always five, with the sixth column being the background
Columns 4 and 5: Notes for the Camera Operator including trucking, panning, field size and which background was to be used.
The raw "unslugged" recordings of the dialogue session, once they were available to the sound editors, would then be spaced out to the director's timings to create the full running length of the episode. With the slugged recording available, producers would then know how many scenes would need to be cut in final storyboard revisions.
Once the final storyboard revisions had been decided upon, the storyboards would be packed up. Along with the exposure sheets, model sheets/cels, colour keys, background keys, background layouts and a whole host of other production material and shipped out for animation.
Here are some examples of storyboard cover pages from the archive
Once a script was passed to Marvel's storyboard department, first draft storyboards were normally expected to be completed within two to three weeks. Ideally, each act of an episode would be assigned to a separate artist. Some top artists, such as Will Meugniot on the G.I Joe episodes Cobra Quake and Worlds Without End part 1, had provision in their contracts to storyboard an episode on their own. As the workload increased at Marvel during late 1985 and into 1986, there were instances of an artist having to storyboard an episode on their own in the same timescale normally given to three artists. Such as Doug Lefler's incredibly rough boards for the Transformers episode Cosmic Rust.
At this time in the animation industry, the obligation to be on-model did not lie with the storyboard artists. That was reserved for the layouts, a process which had been outsourced either to the animating studio, or to !XAM Productions in Utah.
Because of this, combined with the presence among Marvel's storyboard department of top comic book artists, storyboards had a variety of contrasting art styles. From clean, simple lines to very rough to heavily stylised in a way that would never make it to the actual animation.
From Defenders Of The Earth episode 39: The Defense Never Rests
From the Dungeons & Dragons episode 16 The Girl Who Dreamed Tomorrow
From Jem episode 33 Trick Or Techrat. The music video for We Can Change It, version 2
Once the first draft was completed, a copy would be sent to the animation directors (Or sequence directors, depending on how they were credited). A number of them were veterans of the animation industry, who started their careers with either the original Walt Disney or Warner Bros. Studios in the 1930's and 1940's.
Their role was first to time out, or "slug", the non-dialogue portions of each scene. The list of timings would then be handed to a producer to add to the storyboards. As seen below in this page from Spider-Man And His Amazing Friends.
The numbers refer to the Feet and Frames of footage required for each scene.
Meanwhile, the animation directors would prepare the exposure sheets for each scene. These would be detailed frame-by-frame instructions to the overseas' animators. As shown at the link below in these examples from the later seasons of Muppet Babies (From the blog of warburtonlabs): http://warburtonlabs.blogspot.com/2017/02/original-muppet-babies-cels.html
A quick key to the exposure sheets:
The top row would detail the production number, footage length, scene number and sequence number.
The horizontal bold lines, every eighth line down, represent half a foot of footage.
Then from left to right:
Column 1: Represents the path and flow of action
Column 2: Details dialogue, broken down into it's phonetic components
Column 3: Lists the levels of animation. In other words, how many separate cels were required for an individual frame. The maximum number of acetate cels allowed was always five, with the sixth column being the background
Columns 4 and 5: Notes for the Camera Operator including trucking, panning, field size and which background was to be used.
The raw "unslugged" recordings of the dialogue session, once they were available to the sound editors, would then be spaced out to the director's timings to create the full running length of the episode. With the slugged recording available, producers would then know how many scenes would need to be cut in final storyboard revisions.
Once the final storyboard revisions had been decided upon, the storyboards would be packed up. Along with the exposure sheets, model sheets/cels, colour keys, background keys, background layouts and a whole host of other production material and shipped out for animation.
Thursday, 9 January 2020
From draft to final, the story editing process: Cosmic Rust
In the last article we looked at the process of submitting a draft script. Now we will look at the process of story editing using one of the most recent additions to the archive: The Transformers episode Cosmic Rust.
The story editors for the Transformers main series from 700-01 Transport To Oblivion to 700-64 B.O.T were Bryce Malek and Dick Robbins. After which, they were tasked by Marvel Productions to relaunch and be story editors for the stalled production of Defenders Of The Earth. A 65-episode series produced on behalf of King Features Entertainment.
From 700-02 Roll For It until at least 700-42 Make Tracks, they were assisted by Ron Friedman who was credited as providing "Additional Dialogue". In practice, this meant Friedman largely re-writing every line of dialogue and the story editors accepting most of what he gave them. Whilst there has not yet been any paper verification beyond the scripts that Friedman himself has sold off, it seems likely that his involvement with the series ended in March 1985 due to him being needed to finish writing The Transformers The Movie, then writing the third G.I Joe miniseries and then beginning work on G.I Joe: The Movie.
Cosmic Rust (originally title Rust In Peace) was completed by series' production co-ordinator Paul Davids on 10th September 1985. While the archive does not have the finalised copy of the script, it does have the full storyboards and dialogue script, which were drawn up using the version of the script that was passed out of story editing.
First draft script: https://drive.google.com/open?id=1-5Kxze4JCWNMN5POOclnK32LiF_cnsrU
Full storyboards (with final revisions made by producer George Singer): https://drive.google.com/open?id=1Ure-xu61MrvzdMQNj_GXATTIPQrazaEW
Full dialogue script: https://drive.google.com/open?id=1hbJS1BKwKN_HZ8TmjmY7nx2_4DTn8CRz
I know you are, but what am I?
The opening exchange between Rumble and Astrotrain is changed to be more adversarial.
Original:
RUMBLE: Hey, Astrotrain, look out for those asteroids!
ASTROTRAIN (VO): Relax, Rumble! Do you always have to be a back-seat driver?
ASTROTRAIN (CONT): Well, fry my heat shield! Get a load of that -- the Autobot symbol!
Final:
RUMBLE: Astrotrain! Look out for those asteroids!
ASTROTRAIN: Quiet, pipsqueak! You're bothering me!
ASTROTRAIN (CONT): Well, fry my heatshields!
RUMBLE: I'll do more than that if you call me pipsqueak again!
ASTROTRAIN: Get a load of that, pipsqueak - the Autobot symbol!
Sadly, while the storyboard scenes are left intact, this added joke was deleted from the soundtrack. Sometimes dialogue would be cut from scenes where the visuals were retained, in order to better pace out the amount of dialogue.
Till All Are One
By September 1985, the major details for The Transformers The Movie were locked in as production of the movie went full steam ahead. As such, there was a drive to drop in early references in order to set up for the movie. Such as bringing in female Transformers in The Search For Alpha Trion or generally dialling up the violence level in the last dozen or so episodes of the season. One such reference was inserted by the editors when Starscream laments that none of them can read Ancient Autobot, Megatron intercedes:
Original
MEGATRON: I do, you illiterate clod! I am fluent in every planetary language!
(CONT): It says the Thirteenth Legion of Autobots arrived here the first millennium after Autobots were first created.....
(CONT): -- which would make it about five hundred thousand years before we Decepticons left for Earth!
In the final edit, the second line is changed to say "...the first millennium after the creation of the Autobot Matrix." The third line was then given to Starscream. This early attempt to introduce the Matrix was cut in the final storyboard revision.
A MacGuffin by any other name:
The draft script refers to Perceptor's rust-proofing agent as the Ultra Compound. This was changed to Corrostop in the final version. Often a device or other plot-relevant item might have it's name changed in order to make the dialogue flow more easily. For instance, the weather core in the previous episode Trans-Europe Express was originally titled The Pearl Of Jehuddin. This was changed to Bahoudin for better dialogue flow.
Always picked last
During the G1 35th Anniversary Reuinion at TFCon in 2019, Paul Davids made his collection of production material available to view for the attendees. One item was the edited outline for this episode. One key change between outline and script was that Paul intended for Shockwave to be on the mission to Antilla. A handwritten note states "No, leave him on Cybertron".
It is likely that many of the scenes featuring Starscream throughout the first act, including those of him providing medical care to Megatron, were originally meant for Shockwave.
Action! Action! Action!
Originally the cliffhanger to Act 1 was for the Aerialbots to pursue Blitzwing into New York City, with Silverbolt opting to fly above. The last line before Fade Out being Skydive's "Keep your wings tucked back, guys-- It looks like trouble!"
The editors must not have felt this to be a sufficiently exciting cliffhanger, so an insert scene was added where Blitzwing banks around a skyscraper and opens fire on the Aerialbots. We go to break with the explosion caused by his laser blasts filling the screen. We return from break to find that the Aerialbots have dodged the blasts unharmed, Fireflight commenting "Lucky that guy can't aim straight!"
The entire scene was cut, along with a lot of material from the subsequent chase through the city, in the final storyboard revisions. The act break was moved up to Perceptor being shoved into Blitzwing's hold by Breakdown, fading out on Dead End's line of "You've got an appointment with Megatron"
2 for 1 special
The scene of Blaster riding aboard Cosmos through space, lamenting their inability to find the secret ingredient, was shortly followed by them arriving at Autobot HQ to report their news to Prime. The information the audience needed from the second scene was added to the first and the second scene deleted in the story edit. Originally, Blaster reports the more plausible explanation that they have searched the entire solar system (Playing on past story given that Cosmos was making a return trip from near Titan in The God Gambit). This was changed to the more vague line from Cosmos of "There is no more Ingredient X - anywhere!"
You're on your own.....or are you?
Once the Autobots realise that Megatron is frying their headquarters with the heat ray, Prime calls the Aerialbots for support, their response?
SKYDIVE: (noncommittal) It's unfortunate that you are under siege. However, it's very inadvisable that we expose ourselves to Cosmic Rust!"
SLINGSHOT: Yeah! We don't wanna catch your disease!
SILVERBOLT: Sorry, Optimus -- you're on your own!
*Aerialbots fly out, screen fades out*
OPTIMUS PRIME: (softly) Then we are doomed.
Megatron and Rumble then fly off carrying the lightning bug, with Megatron proclaiming "Another hour or so, and there will be nothing left of Prime and the Autobots!"
This subplot of the Aerialbots walking out on the Autobots in their time of need somewhat plays on plot elements from The Key To Vector Sigma, part 2. During the battle on Liberty Island, the Aerialbots return to attack Menasor with the following exchange:
OPTIMUS PRIME: You...you came back!
SILVERBOLT (VO): You didn't think we'd really leave you in the lurch, did you?
SLINGSHOT (VO): What d'ya think we are?....cowards?!
Perhaps due to it's nature as a recycled story point, this entire subplot was deleted in the final edit.
That's all for our look at story editing. Next up: A look at the storyboarding and slugging process.
The story editors for the Transformers main series from 700-01 Transport To Oblivion to 700-64 B.O.T were Bryce Malek and Dick Robbins. After which, they were tasked by Marvel Productions to relaunch and be story editors for the stalled production of Defenders Of The Earth. A 65-episode series produced on behalf of King Features Entertainment.
From 700-02 Roll For It until at least 700-42 Make Tracks, they were assisted by Ron Friedman who was credited as providing "Additional Dialogue". In practice, this meant Friedman largely re-writing every line of dialogue and the story editors accepting most of what he gave them. Whilst there has not yet been any paper verification beyond the scripts that Friedman himself has sold off, it seems likely that his involvement with the series ended in March 1985 due to him being needed to finish writing The Transformers The Movie, then writing the third G.I Joe miniseries and then beginning work on G.I Joe: The Movie.
Cosmic Rust (originally title Rust In Peace) was completed by series' production co-ordinator Paul Davids on 10th September 1985. While the archive does not have the finalised copy of the script, it does have the full storyboards and dialogue script, which were drawn up using the version of the script that was passed out of story editing.
First draft script: https://drive.google.com/open?id=1-5Kxze4JCWNMN5POOclnK32LiF_cnsrU
Full storyboards (with final revisions made by producer George Singer): https://drive.google.com/open?id=1Ure-xu61MrvzdMQNj_GXATTIPQrazaEW
Full dialogue script: https://drive.google.com/open?id=1hbJS1BKwKN_HZ8TmjmY7nx2_4DTn8CRz
I know you are, but what am I?
The opening exchange between Rumble and Astrotrain is changed to be more adversarial.
Original:
RUMBLE: Hey, Astrotrain, look out for those asteroids!
ASTROTRAIN (VO): Relax, Rumble! Do you always have to be a back-seat driver?
ASTROTRAIN (CONT): Well, fry my heat shield! Get a load of that -- the Autobot symbol!
Final:
RUMBLE: Astrotrain! Look out for those asteroids!
ASTROTRAIN: Quiet, pipsqueak! You're bothering me!
ASTROTRAIN (CONT): Well, fry my heatshields!
RUMBLE: I'll do more than that if you call me pipsqueak again!
ASTROTRAIN: Get a load of that, pipsqueak - the Autobot symbol!
Sadly, while the storyboard scenes are left intact, this added joke was deleted from the soundtrack. Sometimes dialogue would be cut from scenes where the visuals were retained, in order to better pace out the amount of dialogue.
Till All Are One
By September 1985, the major details for The Transformers The Movie were locked in as production of the movie went full steam ahead. As such, there was a drive to drop in early references in order to set up for the movie. Such as bringing in female Transformers in The Search For Alpha Trion or generally dialling up the violence level in the last dozen or so episodes of the season. One such reference was inserted by the editors when Starscream laments that none of them can read Ancient Autobot, Megatron intercedes:
Original
MEGATRON: I do, you illiterate clod! I am fluent in every planetary language!
(CONT): It says the Thirteenth Legion of Autobots arrived here the first millennium after Autobots were first created.....
(CONT): -- which would make it about five hundred thousand years before we Decepticons left for Earth!
In the final edit, the second line is changed to say "...the first millennium after the creation of the Autobot Matrix." The third line was then given to Starscream. This early attempt to introduce the Matrix was cut in the final storyboard revision.
A MacGuffin by any other name:
The draft script refers to Perceptor's rust-proofing agent as the Ultra Compound. This was changed to Corrostop in the final version. Often a device or other plot-relevant item might have it's name changed in order to make the dialogue flow more easily. For instance, the weather core in the previous episode Trans-Europe Express was originally titled The Pearl Of Jehuddin. This was changed to Bahoudin for better dialogue flow.
Always picked last
During the G1 35th Anniversary Reuinion at TFCon in 2019, Paul Davids made his collection of production material available to view for the attendees. One item was the edited outline for this episode. One key change between outline and script was that Paul intended for Shockwave to be on the mission to Antilla. A handwritten note states "No, leave him on Cybertron".
It is likely that many of the scenes featuring Starscream throughout the first act, including those of him providing medical care to Megatron, were originally meant for Shockwave.
Action! Action! Action!
Originally the cliffhanger to Act 1 was for the Aerialbots to pursue Blitzwing into New York City, with Silverbolt opting to fly above. The last line before Fade Out being Skydive's "Keep your wings tucked back, guys-- It looks like trouble!"
The editors must not have felt this to be a sufficiently exciting cliffhanger, so an insert scene was added where Blitzwing banks around a skyscraper and opens fire on the Aerialbots. We go to break with the explosion caused by his laser blasts filling the screen. We return from break to find that the Aerialbots have dodged the blasts unharmed, Fireflight commenting "Lucky that guy can't aim straight!"
The entire scene was cut, along with a lot of material from the subsequent chase through the city, in the final storyboard revisions. The act break was moved up to Perceptor being shoved into Blitzwing's hold by Breakdown, fading out on Dead End's line of "You've got an appointment with Megatron"
2 for 1 special
The scene of Blaster riding aboard Cosmos through space, lamenting their inability to find the secret ingredient, was shortly followed by them arriving at Autobot HQ to report their news to Prime. The information the audience needed from the second scene was added to the first and the second scene deleted in the story edit. Originally, Blaster reports the more plausible explanation that they have searched the entire solar system (Playing on past story given that Cosmos was making a return trip from near Titan in The God Gambit). This was changed to the more vague line from Cosmos of "There is no more Ingredient X - anywhere!"
You're on your own.....or are you?
Once the Autobots realise that Megatron is frying their headquarters with the heat ray, Prime calls the Aerialbots for support, their response?
SKYDIVE: (noncommittal) It's unfortunate that you are under siege. However, it's very inadvisable that we expose ourselves to Cosmic Rust!"
SLINGSHOT: Yeah! We don't wanna catch your disease!
SILVERBOLT: Sorry, Optimus -- you're on your own!
*Aerialbots fly out, screen fades out*
OPTIMUS PRIME: (softly) Then we are doomed.
Megatron and Rumble then fly off carrying the lightning bug, with Megatron proclaiming "Another hour or so, and there will be nothing left of Prime and the Autobots!"
This subplot of the Aerialbots walking out on the Autobots in their time of need somewhat plays on plot elements from The Key To Vector Sigma, part 2. During the battle on Liberty Island, the Aerialbots return to attack Menasor with the following exchange:
OPTIMUS PRIME: You...you came back!
SILVERBOLT (VO): You didn't think we'd really leave you in the lurch, did you?
SLINGSHOT (VO): What d'ya think we are?....cowards?!
Perhaps due to it's nature as a recycled story point, this entire subplot was deleted in the final edit.
That's all for our look at story editing. Next up: A look at the storyboarding and slugging process.
Monday, 30 December 2019
From premise to outline to script: Cobra Stops The World
In this article, we will take a look at the process of animation script writing during the 1980's. Using the early G.I Joe episode Cobra Stops The World, written by Joe story editor Steve Gerber.
The process began either by a script being assigned to a staff member, some of whom had a script quota on their contract, or by the story editor contacting a freelance writer. During 1986 and 1987, declining budgets led to a heavier use of staff writing. To the point that most of Inhumanoids and all of Visionaries' scripts were written in-house.
When a freelance writer was contacted to write a script, they would be sent a list of GI Joe and Cobra characters and vehicles to incorporate into a story. As time went on and the same writers were hired back again and again for multiple shows, this process became less rigid.
The writer was then expected to submit three premises, which could run between a paragraph and a full page. The premise gave the basic idea to a story, as demonstrated with this example from the Transformers episode Money Is Everything:
PREMISE:
"Money Is Everything" is Free Trader DIRK MANUS self-serving motto; he proves it by selling the Technobots into the Quintesson's tentacles, not once, but TWICE ... or DOES he?
If a premise was approved, the writer would receive half of their script fee in advance to write an outline. This would run between 12 -14 pages roughly and would lay out the story, organised into story beats. Once an outline was submitted, it would be reviewed and any notes or changes passed back to the writer for them to begin the full script.
Once the full script was submitted, it was sent from either Sunbow's Westwood offices in LA or from Marvel Productions' offices (For Transformers season 1 and 2) via commercial email to Sunbow's main offices in New York. Where Hasbro's representative in that office would review the script and send it back to the story editor with notes of any changes required by Hasbro in the story edit.
The timeline for this process is laid out in the G.I Joe Writer's Guide as follows:
The process began either by a script being assigned to a staff member, some of whom had a script quota on their contract, or by the story editor contacting a freelance writer. During 1986 and 1987, declining budgets led to a heavier use of staff writing. To the point that most of Inhumanoids and all of Visionaries' scripts were written in-house.
When a freelance writer was contacted to write a script, they would be sent a list of GI Joe and Cobra characters and vehicles to incorporate into a story. As time went on and the same writers were hired back again and again for multiple shows, this process became less rigid.
The writer was then expected to submit three premises, which could run between a paragraph and a full page. The premise gave the basic idea to a story, as demonstrated with this example from the Transformers episode Money Is Everything:
PREMISE:
"Money Is Everything" is Free Trader DIRK MANUS self-serving motto; he proves it by selling the Technobots into the Quintesson's tentacles, not once, but TWICE ... or DOES he?
If a premise was approved, the writer would receive half of their script fee in advance to write an outline. This would run between 12 -14 pages roughly and would lay out the story, organised into story beats. Once an outline was submitted, it would be reviewed and any notes or changes passed back to the writer for them to begin the full script.
Once the full script was submitted, it was sent from either Sunbow's Westwood offices in LA or from Marvel Productions' offices (For Transformers season 1 and 2) via commercial email to Sunbow's main offices in New York. Where Hasbro's representative in that office would review the script and send it back to the story editor with notes of any changes required by Hasbro in the story edit.
The timeline for this process is laid out in the G.I Joe Writer's Guide as follows:
- Receipt of character/vehicles list to turning in premises: one week
- Receipt of premises to story approval: one week
- Story approval to completion of outline: one week
- Delivery of outline to approval: one week
- Approval of outline to delivery of script: two weeks
Cobra Stops The World is, at time of writing, the only example of an outline and a full script available at the archive. So let us begin our examination of how the story changes from outline to full script.
Outline: https://drive.google.com/open?id=1V4LMvbpxOeGTCS7nNCMtXahm2e4-znZh
Full script Act I: https://drive.google.com/open?id=1d957YAmh9lQ_IAOMYhJ_vMIQk3OXc3qT
Full script Act II: https://drive.google.com/open?id=12BrtLIW3DP6hEcHqQMGeGtx35DTLIVB_
Full script Act III: https://drive.google.com/open?id=1AuMbydjokOSWB8UWdet2gg-Ay19_skju
Don't be specific
One of the key changes was to not state that the action was taking place in real-life locations. Originally, all of the city scenes take place in Los Angeles. Duke and Ace's scenes are specifically mentioned as taking place in Venezuela, with the waterfall they eject over being named as Angel Falls, the world's tallest waterfall. Cobra's secret base is named as being located on Tiera del Fuego, the "land of fire".
Story compression
The first three beats of the story are compressed and simplified in the full script. Originally, the sequence of events were:
- General Flagg delivers an intelligence briefing at Joe HQ, while the montage of Cobra forces disrupting oil supplies across the globe plays out
- The Joes ruminate on the consequences of the oil supply running out when Cobra Commander interrupts all television broadcasts to deliver his demonstration of Cobra's diamond-powered cloaking device, seemingly making the desperately-needed oil tankers disappear from view.
- The Joes move out from HQ and Duke gives them their orders on the move.
In the full script, the sequence of events plays out as follows:
- The episode begins with Cobra Commander making his broadcast, the montage of Cobra in action plays as part of the broadcast with his narration over it.
- The Joes are already on the move as Colonel Sharp (from The Revenge Of Cobra) delivers his briefing from HQ. Duke then gives the orders to the various teams.
No animals were harmed.....
The original cliffhanger for Act I was cut. Duke and Ace in a Skystriker are pursued by three Cobra Rattlers. Through some aerial manoeuvres through a canyon, Ace forces two of the Rattlers to crash. The third one, however, is able to shoot them down and they are forced to eject over Angel Falls. The Rattler makes another pass, opening fire and shredding their parachutes. Once they have fallen into the river at the base of the falls, we go to break with Duke and Ace menaced by caimans, a South American relation to the crocodile. We return from break with the caimans closing in. Duke throws a grenade at the riverbank, toppling a tree into the river and causing a distraction that allows him and Ace to make it to the bank.
In the full script, the scenes with the caimans are completely removed. With the intended cliffhanger gone, the act break is moved to when the third Rattler pilot fires their missiles at the Skystriker. Once Duke and Ace hit the river, they swim to the bank without incident.
Don't point that thing at me
The original cliffhanger for Act II was changed. In the episode, Ace tries to fake an injury but Major Bludd and his tribesman' allies are going to execute him anyway. Originally, the tribesmen aim their Cobra-supplied laser weapons at Ace as we go to break. Directly aiming and threatening human beings with firearms in a story was a major no-no (at least at this point) due to the fear of children imitating such behaviour. In the full script, the cliffhanger is changed to Ace being dragged to a pit of snakes, about to be thrown in. The weapons issue required some editing to the next script Jungle Trap, as well.
Get out of jail free
Cobra Commander and Destro are captured in the outline. As having them be captured in every episode wouldn't work for a main series, Cobra Commander escapes by emitting a choking gas from his mask in order to delay Duke. Perhaps due to the show being in it's early days, the final scene with Duke and Scarlett in a Skystriker over LA has Cobra's escape weighing heavily on Duke's mind. As the show progressed and Cobra escaping became a recurring trope, Joe characters seemingly ceased to be affected by it.
Even when a script had been completed and passed to production by the story editor, there was usually still material that would need to be deleted. As the episode's running length had to be 21 minutes. It was always preferred for scripts to run slightly longer, ideally to around 22 or 23 minutes, so that the production process could whittle the material down to the required running time. A writer who attempted to turn in exactly 21 minutes of script ran the risk of the episode under-running. Forcing story editors to write more material to bring the episode up to length and causing delay to the overall production of the show. A writer who caused an episode to under-run usually found themselves unlikely, if ever, to be commissioned by the same production company again.
Cobra Stops The World is estimated to clock in at around 25 minutes. Among the key scenes cut for time are:
Diplomacy is not for the patient
Destro is frustrated as the UN debates Cobra's demands. Cobra Commander suggests another "fireworks display" (blowing up a tanker) to give them more incentive.
Reality ensues
In the broadcast episode, Scarlett is disguised as an old lady as she breaks in to a Cobra safe house. Before she gets there, she is walking through the deserted streets of LA. She stops at a food store which has been looted and smashed, with the emotionally shattered store owner sitting on the steps outside. He explains that with no fuel for the truckers, food shipments into the city have stopped. She asks him for directions to an address (the safe house) and when he answers, she tells him Cobra won't get away with it. To which the despairing store owner replies "I wish I could believe that, ma'am..."
While the question of whether to cut scenes and by how much was determined by running time. One wonders if the producers felt more comfortable choosing this scene for deletion as it depicts a very realistic reaction to the episode's premise of the world's fuel supply being cut off.
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